Bar preemptively bans Google Glasses

5points anti-fad
Styled for the fanny pack and Bluetooth set

A Seattle dive bar’s Facebook post preemptively banning Google’s forthcoming voice-activated smart-glasses went viral this weekend.

“For the record, The 5 Point is the first Seattle business to ban in advance Google Glasses. And ass kickings will be encouraged for violators,” the post said.

Google’s high-tech glasses — which allow the wearer to take video, photos, search for directions and even translate phrases — won’t be available for purchase for another year. But the 5 Point’s Facebook announcement touched a nerve with social media users, who debated whether the glasses were too creepy for some public places…

“You have to understand the culture of the 5 Point, which is a sometimes seedy, maybe notorious place,” owner Dave Meinert said on a local radio show. “People want to go there and be not known … and definitely don’t want to be secretly filmed or videotaped and immediately put on the Internet.”

“Part of this is a joke, to be funny on Facebook, and get reaction. But part of it’s serious, because we don’t let people film other people or take photos unwanted of people in the bar, because it is kind of a private place that people go,” Meinert added.

We live in a nation which has no constitutional guarantees for privacy. All the more reason to fight case by case, in every possible venue to advance a right recognized by many other civilized nations. More so than does our own government, I guess.

One thought on “Bar preemptively bans Google Glasses

  1. Yikes! says:

    A 31-year-old American was treated for addiction after wearing Google Glass for up to 18 hours a day and even experienced dreams as if looking through the device, doctors said. “The investigators did not point the finger of blame at Google Glass but rather at a phenomenon called “Internet addiction disorder”, or IAD. This is not an officially-recognised medical condition but a term used by some specialists to describe a damaging craving to be online, through video games, computers, phones or other mobile gadgets.”

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